Pokémon Let's Play Wiki

The Water-type is one of the eighteen types. Prior to Generation IV, all damaging Water-type moves were Special, but they may now also be Physical depending on the attack.

Battle Properties

Offensive properties of Water-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
FireGroundRock DragonGrassWater None
Defensive properties of Water-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
ElectricGrass FireIceSteelWater None

Offensive properties of Water-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
FireGroundRock DragonGrassWater None
Defensive properties of Water-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
ElectricGrass FireIceWater None

Pure Water-type Pokémon


Squirtle

Wartortle

Blastoise

Mega Blastoise

Gigantamax Blastoise

Psyduck

Golduck

Poliwag

Poliwhirl

Seel

Shellder

Krabby

Kingler

Gigantamax Kingler

Horsea

Seadra

Goldeen

Seaking

Staryu

Magikarp

Vaporeon

Totodile

Croconaw

Feraligatr

Politoed

Remoraid

Octillery

Suicune

Mudkip

Wailmer

Wailord

Corphish

Feebas

Milotic

Castform
(Rainy)

Clamperl

Huntail

Gorebyss

Luvdisc

Kyogre

Primal Kyogre

Piplup

Prinplup

Buizel

Floatzel

Shellos

Finneon

Lumineon

Phione

Manaphy

Arceus
(Water)

Oshawott

Dewott

Samurott

Panpour

Simipour

Tympole

Basculin

Alomomola

Froakie

Frogadier

Clauncher

Clawitzer

Popplio

Brionne

Wishiwashi
(Solo)

Wishiwashi
(School)

Pyukumuku

Silvally
(Water)

Sobble

Drizzile

Inteleon

Gigantamax Inteleon

Chewtle

Arrokuda

Barraskewda

Quaxly

Quaxwell

Wiglett

Wugtrio

Finizen

Palafin
(Zero)

Palafin
(Hero)

Dondozo

Half Water-type Pokémon

Primary Water-type Pokémon


Poliwrath

Tentacool

Tentacruel

Slowpoke

Slowbro

Mega Slowbro

Dewgong

Cloyster

Starmie

Gyarados

Mega Gyarados

Lapras

Gigantamax Lapras

Chinchou

Lanturn

Marill*

Azumarill*

Wooper

Quagsire

Slowking

Qwilfish

Corsola

Mantine

Kingdra

Marshtomp

Swampert

Mega Swampert

Lotad

Lombre

Ludicolo

Wingull

Pelipper

Carvanha

Sharpedo

Mega Sharpedo

Barboach

Whiscash

Crawdaunt

Relicanth

Empoleon

Gastrodon

Mantyke

Palkia

Palkia
(Origin)

Hisuian Samurott

Palpitoad

Seismitoad

Tirtouga

Carracosta

Ducklett

Swanna

Frillish

Jellicent

Keldeo
(Ordinary)

Keldeo
(Resolute)

Greninja

Ash-Greninja

Primarina

Dewpider

Araquanid

Bruxish

Tapu Fini

Drednaw

Gigantamax Drednaw

Dracovish

Arctovish

Basculegion

Quaquaval

Veluza

Walking Wake

Secondary Water-type Pokémon


Paldean Tauros
(Aqua Breed)

Omanyte

Omastar

Kabuto

Kabutops

Surskit

Spheal

Sealeo

Walrein

Bibarel

Rotom*
(Wash)

Binacle

Barbaracle

Skrelp

Volcanion

Mareanie

Toxapex

Wimpod

Golisopod

Cramorant

Cramorant
(Gulping)

Cramorant
(Gorging)

Urshifu
(Rapid Strike)

Gigantamax Urshifu
(Rapid Strike)

Tatsugiri
(Curly)

Tatsugiri
(Droopy)

Tatsugiri
(Stretchy)

Iron Bundle

Ogerpon
(Wellspring Mask)

Notable Water-type Trainers

Gen Trainer Trainer Class Location
I
Misty
Gym Leader Cerulean Gym
III
Wallace
Gym LeaderRSORAS
ChampionE
SootopolitanORAS
Coordinator
Sootopolis GymRSORAS
Ever Grande CityE
III
Juan
Gym LeaderE Sootopolis GymE
IV
Crasher Wake
Gym Leader Pastoria Gym
V
Cress
Gym LeaderBW
Pokémon TrainerB2W2
Striaton GymBW
Striaton CityB2W2
V
Marlon
Gym LeaderB2W2 Humilau GymB2W2
VI
Siebold
Elite Four Kalos Pokémon League
VII
Lana
Trial Captain Brooklet Hill
VIII
Nessa
Gym Leader Hulbury Stadium
IX
Kofu
Gym Leader Cascarrafa Gym

Moves

Gen Move Category Power Accuracy PP Target Description
IX Aqua Cutter Physical 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
IV Aqua Jet Physical 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
IV Aqua Ring Status % 20 (max 32)
     
     
Self
The user envelops itself in a veil made of water. It regains some HP every turn.
IX Aqua Step Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
IV Aqua Tail Physical 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
VII Bouncy Bubble Special 60 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
IV Brine Special 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move's power is doubled if the target's HP is at half or less.
I Bubble Special 40 100% 30 (max 48)
     
     
All adjacent foes
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
I Bubble Beam Special 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
IX Chilling Water Special 50 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
I Clamp Physical 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
I Crabhammer Physical 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
III Dive Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user dives on the first turn, then floats up and attacks on the next turn.
VIII Fishious Rend Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
VIII Flip Turn Physical 60 100% 20 (max 32)
     
     
Any adjacent Pokémon
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
VIII G-Max Cannonade Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
VIII G-Max Cannonade Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
VIII G-Max Foam Burst Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII G-Max Foam Burst Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII G-Max Hydrosnipe Physical 160 % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
VIII G-Max Hydrosnipe Special 160 % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
VIII G-Max Rapid Flow Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
VIII G-Max Rapid Flow Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
VIII G-Max Stonesurge Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
VIII G-Max Stonesurge Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
III Hydro Cannon Special 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is hit with a watery blast. The user can't move on the next turn.
I Hydro Pump Special 110 80% 5 (max 8)
     
     
Any adjacent Pokémon
The target is blasted by a huge volume of water launched under great pressure.
IX Hydro Steam Special 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
VII Hydro Vortex Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
VII Hydro Vortex Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
IX Jet Punch Physical 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
VIII Life Dew Status % 10 (max 16)
     
     
All allies
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
VII Liquidation Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
VIII Max Geyser Physical % 3 (max 4)
     
     
All adjacent foes
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
VIII Max Geyser Special % 3 (max 4)
     
     
All adjacent foes
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
III Muddy Water Special 90 85% 10 (max 16)
     
     
All adjacent foes
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
VII Oceanic Operetta Special 195 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
II Octazooka Special 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
VI Origin Pulse Special 110 85% 10 (max 16)
     
     
All adjacent foes
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
II Rain Dance Status % 5 (max 8)
     
     
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
V Razor Shell Physical 75 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
V Scald Special 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
VIII Snipe Shot Special 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
V Soak Status 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user shoots a torrent of water that changes the target's type to Water.
VII Sparkling Aria Special 90 100% 10 (max 16)
     
     
All adjacent Pokémon
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
VII Splishy Splash Special 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
VI Steam Eruption Special 110 95% 5 (max 8)
     
     
Any adjacent Pokémon
The user immerses the target in superheated steam. This may also leave the target with a burn.
I Surf Special 90 100% 15 (max 24)
     
     
All adjacent Pokémon
The user attacks everything around it by swamping its surroundings with a giant wave.
VIII Surging Strikes Physical 25 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
IX Triple Dive Physical 30 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
I Water Gun Special 40 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is blasted with a forceful shot of water.
V Water Pledge Special 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
III Water Pulse Special 60 100% 20 (max 32)
     
     
Anyone
The user attacks the target with a pulsing blast of water. This may also confuse the target.
VI Water Shuriken Special 15 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user hits the target with throwing stars two to five times in a row. This move always goes first.
III Water Sport Status % 15 (max 24)
     
     
All Pokémon
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
III Water Spout Special 150 100% 5 (max 8)
     
     
All adjacent foes
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
I Waterfall Physical 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges at the target and may make it flinch.
VIII Wave Crash Physical 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
II Whirlpool Special 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
I Withdraw Status % 40 (max 64)
     
     
Self
The user withdraws its body into its hard shell, boosting its Defense stat.
 

Items

Name Description
Absorb Bulb Absorb Bulb An item to be held by a Pokémon. It boosts Sp. Atk if the holder is hit with a Water-type attack. It can only be used once.
Douse Drive
Douse Drive A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type.
Luminous Moss Luminous Moss An item to be held by a Pokémon. It boosts Sp. Def if the holder is hit with a Water-type attack. It can only be used once.
Lustrous Orb Lustrous Orb A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves when it is held.
Mystic Water Mystic Water An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.
Net Ball Net Ball A somewhat different Poké Ball that is more effective when attempting to catch Water- or Bug-type Pokémon.
Passho Berry Passho Berry If held by a Pokémon, this Berry will lessen the damage taken from one super effective Water-type attack.
Sea Incense Sea Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
Splash Plate Splash Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.
Water Gem
Water Gem A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.
Water Memory
Water Memory A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
Water Tera Shard Water Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Waterium Z
Waterium Z It converts Z-Power into crystals that upgrade Water-type moves to Water-type Z-Moves.
Wave Incense Wave Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
 

Icons

Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold, and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
Icon from
Pokémon Let's Go, Pikachu! and Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Pokémon Let's Go, Pikachu!, Let's Go, Eevee!, Sword, Shield, and HOME*
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, and Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Symbol icon from
Pokémon Scarlet and Violet
Tera Type icon from
Pokémon Scarlet and Violet
Tera Type symbol icon from
Pokémon Scarlet and Violet
Symbol icon from HOME*