The Dark-type is one of the eighteen types. Prior to Generation IV, all damaging Dark-type moves were Special, but they may now also be Physical depending on the attack.
The Dark-type was introduced in Generation II, along with the Steel-type.
Battle Properties
Pure Dark-type Pokémon
Alolan Meowth |
Alolan Persian |
Umbreon |
Poochyena |
Mightyena |
Absol |
Mega Absol |
Darkrai |
Arceus (Dark) |
Purrloin |
Liepard |
Zorua |
Zoroark |
Silvally (Dark) |
Nickit |
Thievul |
Maschiff |
Mabosstiff |
Half Dark-type Pokémon
Primary Dark-type Pokémon
Alolan Rattata |
Alolan Raticate |
Galarian Moltres |
Houndour |
Houndoom |
Mega Houndoom |
Murkrow |
Hisuian Qwilfish |
Sneasel |
Galarian Zigzagoon |
Galarian Linoone |
Sableye |
Mega Sableye |
Honchkrow |
Weavile |
Scraggy |
Scrafty |
Pawniard |
Bisharp |
Vullaby |
Mandibuzz |
Deino |
Zweilous |
Hydreigon |
Inkay |
Malamar |
Yveltal |
Guzzlord |
Impidimp |
Morgrem |
Grimmsnarl |
Gigantamax Grimmsnarl |
Obstagoon |
Zarude |
Overqwil |
Kingambit |
Iron Jugulis |
Wo-Chien |
Chien-Pao |
Ting-Lu |
Chi-Yu |
Secondary Dark-type Pokémon
Alolan Grimer |
Alolan Muk |
Mega Gyarados |
Tyranitar |
Mega Tyranitar |
Nuzleaf |
Shiftry |
Carvanha |
Sharpedo |
Mega Sharpedo |
Cacturne |
Crawdaunt |
Stunky |
Skuntank |
Spiritomb |
Drapion |
Hisuian Samurott |
Sandile |
Krokorok |
Krookodile |
Greninja |
Ash-Greninja |
Pangoro |
Hoopa (Unbound) |
Incineroar |
Morpeko |
Urshifu (Single Strike) |
Gigantamax Urshifu (Single Strike) |
Meowscarada |
Lokix |
Bombirdier |
Brute Bonnet |
Roaring Moon |
Notable Dark-type Trainers
Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | |||||||||
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IV | Assurance | Physical | 60 | 100% | 10 (max 16) |
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This move's power is doubled if the target has already taken some damage in the same turn. | |||||||||
VII | Baddy Bad | Special | 80 | 95% | 15 (max 24) |
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The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | |||||||||
II | Beat Up | Physical | — | 100% | 10 (max 16) |
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The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |||||||||
I | Bite | Physical | 60 | 100% | 25 (max 40) |
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The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||||
VII | Black Hole Eclipse | Physical | — | —% | 1 (max 1) |
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The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
VII | Black Hole Eclipse | Special | — | —% | 1 (max 1) |
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The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
VII | Brutal Swing | Physical | 60 | 100% | 20 (max 32) |
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The user swings its body around violently to inflict damage on everything in its vicinity. | |||||||||
VIII | Ceaseless Edge | Physical | 65 | 90% | 15 (max 24) |
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The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes. | |||||||||
IX | Comeuppance | Physical | — | 100% | 10 (max 16) |
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The user retaliates with much greater force against the opponent that last inflicted damage on it. | |||||||||
II | Crunch | Physical | 80 | 100% | 15 (max 24) |
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The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
IV | Dark Pulse | Special | 80 | 100% | 15 (max 24) |
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The user releases a horrible aura imbued with ill intent. This may also make the target flinch. | |||||||||
IV | Dark Void | Status | — | 50% | 10 (max 16) |
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Opposing Pokémon are dragged into a world of total darkness that puts them to sleep. | |||||||||
VII | Darkest Lariat | Physical | 85 | 100% | 10 (max 16) |
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The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move. | |||||||||
IV | Embargo | Status | — | 100% | 15 (max 24) |
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This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||||
III | Fake Tears | Status | — | 100% | 20 (max 32) |
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The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. | |||||||||
VIII | False Surrender | Physical | 80 | —% | 10 (max 16) |
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The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | |||||||||
II | Feint Attack | Physical | 60 | —% | 20 (max 32) |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||||
VIII | Fiery Wrath | Special | 90 | 100% | 10 (max 16) |
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The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | |||||||||
III | Flatter | Status | — | 100% | 15 (max 24) |
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Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. | |||||||||
IV | Fling | Physical | — | 100% | 10 (max 16) |
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The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
V | Foul Play | Physical | 95 | 100% | 15 (max 24) |
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The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | |||||||||
VIII | G-Max One Blow | Physical | — | —% | 3 (max 4) |
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A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. | |||||||||
VIII | G-Max One Blow | Special | — | —% | 3 (max 4) |
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A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. | |||||||||
VIII | G-Max Snooze | Physical | — | —% | 3 (max 4) |
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A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn. | |||||||||
VIII | G-Max Snooze | Special | — | —% | 3 (max 4) |
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A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn. | |||||||||
V | Hone Claws | Status | — | —% | 15 (max 24) |
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The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
VI | Hyperspace Fury | Physical | 100 | —% | 5 (max 8) |
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Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat. | |||||||||
VIII | Jaw Lock | Physical | 80 | 100% | 10 (max 16) |
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This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | |||||||||
III | Knock Off | Physical | 65 | 100% | 20 (max 32) |
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The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | |||||||||
IX | Kowtow Cleave | Physical | 85 | —% | 10 (max 16) |
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The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. | |||||||||
VIII | Lash Out | Physical | 75 | 100% | 5 (max 8) |
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The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. | |||||||||
VII | Malicious Moonsault | Physical | 180 | —% | 1 (max 1) |
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The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |||||||||
VIII | Max Darkness | Physical | — | —% | 3 (max 4) |
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This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
VIII | Max Darkness | Special | — | —% | 3 (max 4) |
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This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
III | Memento | Status | — | 100% | 10 (max 16) |
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The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | |||||||||
IV | Nasty Plot | Status | — | —% | 20 (max 32) |
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The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | |||||||||
V | Night Daze | Special | 85 | 95% | 10 (max 16) |
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The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy. | |||||||||
IV | Night Slash | Physical | 70 | 100% | 15 (max 24) |
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The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | |||||||||
VIII | Obstruct | Status | — | 100% | 10 (max 16) |
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This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat. | |||||||||
VI | Parting Shot | Status | — | 100% | 20 (max 32) |
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With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. | |||||||||
IV | Payback | Physical | 50 | 100% | 10 (max 16) |
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The user stores power, then attacks. This move's power is doubled if the user moves after the target. | |||||||||
VII | Power Trip | Physical | 20 | 100% | 10 (max 16) |
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The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power. | |||||||||
IV | Punishment | Physical | — | 100% | 5 (max 8) |
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The more the target has powered up with stat changes, the greater the move's power. | |||||||||
II | Pursuit | Physical | 40 | 100% | 20 (max 32) |
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The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||||||
V | Quash | Status | — | 100% | 15 (max 24) |
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The user suppresses the target and makes its move go last. | |||||||||
IX | Ruination | Special | — | 90% | 10 (max 16) |
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The user summons a ruinous disaster. This cuts the target's HP in half. | |||||||||
V | Snarl | Special | 55 | 95% | 15 (max 24) |
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The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |||||||||
III | Snatch | Status | — | —% | 10 (max 16) |
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The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||||
IV | Sucker Punch | Physical | 70 | 100% | 5 (max 8) |
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This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||||
IV | Switcheroo | Status | — | 100% | 10 (max 16) |
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The user trades held items with the target faster than the eye can follow. | |||||||||
III | Taunt | Status | — | 100% | 20 (max 32) |
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The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
II | Thief | Physical | 60 | 100% | 25 (max 40) |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
VII | Throat Chop | Physical | 80 | 100% | 15 (max 24) |
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The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | |||||||||
VI | Topsy-Turvy | Status | — | —% | 20 (max 32) |
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All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |||||||||
III | Torment | Status | — | 100% | 15 (max 24) |
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The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
VIII | Wicked Blow | Physical | 75 | 100% | 5 (max 8) |
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The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit. | |||||||||
IX | Wicked Torque | Physical | 80 | 100% | 10 (max 16) |
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This move is only used by a Starmobile. It may cause the opponent to fall asleep.* | |||||||||
Items
Name | Description | |
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Black Glasses | An item to be held by a Pokémon. It's a pair of shady-looking glasses that boost the power of Dark-type moves. | |
Colbur Berry | If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack. | |
Dark Gem | A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time. | |
Dark Memory | A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon. | |
Dark Tera Shard | On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters. | |
Darkinium Z | It converts Z-Power into crystals that upgrade Dark-type moves to Dark-type Z-Moves. | |
Dread Plate | An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves. | |
Icons
Icon from Pokémon Ruby, Sapphire, Emerald, HeartGold, and SoulSilver |
Icon from Pokémon FireRed and LeafGreen |
Icon from Pokémon Colosseum |
Icon from Pokémon XD: Gale of Darkness |
Icon from Generation IV |
Icon from Generation V |
Icon from Generation VI |
Icon from Pokémon Sun, Moon, Ultra Sun, and Ultra Moon |
Icon from Pokémon Let's Go, Pikachu! and Let's Go, Eevee! |
Icon from Pokémon Sword and Shield |
Symbol icon from Pokémon Let's Go, Pikachu!, Let's Go, Eevee!, Sword, Shield, and HOME* |
Icon from Pokémon Brilliant Diamond and Shining Pearl |
Icon from Pokémon Legends: Arceus |
Symbol icon from Pokémon Brilliant Diamond, Shining Pearl, and Legends: Arceus |
Icon from Pokémon Scarlet and Violet |
Symbol icon from Pokémon Scarlet and Violet |
Tera Type icon from Pokémon Scarlet and Violet |
Tera Type symbol icon from Pokémon Scarlet and Violet |
Symbol icon from HOME* |
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